A silver gelatin dry plate glass negative in landscape format.

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Sepia photograph of the Technological Museum and a cow in the foreground

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Colour photograph of red corrugated iron building from a high vantage point

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Powerhouse Stage 1 and the Harwood Building

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Powerhouse Museum, Stage 2 exterior from high angle, city skyline in background

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Blurred image from film with museum object number

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Two people standing next to a cow in a field of cows.

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Across Western Sydney24 Aug 2024 — 25 Jul 2025

We Rise

Blak Powerhouse

A tall rocket with a long trail of burning fuel lifts off from a launchpad at Cape Canaveral.

Powerhouse-1 Mission Launch to the ISS

An initiative of the Powerhouse: Future Space program

Photofields

Across Sydney6—7 Dec
Shadows cast by the Powerhouse Parramatta exoskeleton on concrete

Exoskeleton

Powerhouse Parramatta

A woman stands on stage in front of a large audience. She has her left hand raised in the air and a microphone in her right hand. The audience are holding their phones up recording the woman.

Blak Powerhouse 2023

Powerhouse x We Are Warriors

Slider thumb2024
Creative Studio: Motion Capture

Creative Studio: Motion Capture

Tag iconWorkshop
when
Ended 10 Oct 2024
price
Free
where
PHIVE

Capture and create your own animated character using real-time 3D tool Unreal Engine in this free 3-day motion capture workshop with artist Sally Coleman.

Unreal Engine is one of the world’s most popular game engines, used to create blockbuster entertainments such as Fortnite and Ginger and the Vegesaurs. This workshop will prepare participants to develop and present their animations at home for family and friends. 

Presented by Powerhouse at PHIVE in partnership with TAFE NSW.

Artist

Sally Coleman is a musician, radio personality and the creative director of Big Sand — a sci-fi virtual band that explores emerging technology, digital frontiers and different ways of envisioning the future music industry. Coleman is undertaking a PhD in motion capture for live music performance at UTS, researching ways to perform live as an animated character for an audience in a physical venue.